This project-based course covers the process of designing high-quality user interfaces to computing systems. It walks teams step-by-step through the user-centered design process, resulting in novel UI designs that meet users' needs and even delight them. The class covers theories informing UI design and evaluation, reviews the state of the art in interaction and presentation techniques, including user input techniques and the state of the art in graphical, audio, and haptic feedback.
The purpose of this course is to research and develop information, communication, and media systems to address regional civic issues, using techniques from design, computing, and social sciences, in collaboration with government and community partners. These systems will have real-world impact, and promote social sustainability, equity, and justice.
In this course we will use theories on learning and design to develop educational technology that facilitates learning about smart cities and sustainable communities. Students will learn about the value of understanding audiences, theory, and design methods in creating effective educational technology, in the context of teaching the public about how smart cities could impact their lives.
How do you know what a user wants to see on a wearable display, whether an app feature is being used, whether a clickable button is better than a swipe, or whether a person who is blind can use your physical product? Research methods for HCI allow you to investigate such questions and develop evidence to inform design decisions. In this course, you will learn about common methods employed in user-centered and evidence-based design. You will also learn how to choose methods, plan studies, and perform research that is inclusive of users with a range of abilities.